Monday, February 29, 2016
Racetrack Intro Sequence: F-Zero GX - Big Blue
Pretty much all of the racetrack intro sequences in F-Zero GX are the same, in terms of editing and music, so choosing one really came down to the look of the level and what is shown from it. I really like the big swooping camera angles and how there is quick edits that focus on the more landmark obstacles of the track then ends showing the starting line. Another thing I like it the screens that comedown to countdown to the start of the race. Overall, I think it is a nice, fluid and quick intro and something I want to use for inspiration in my own intro sequence for my track.
Wednesday, February 24, 2016
Roll Your Own Particle Demo
I have 4 particles in this scene; smoke, floating embers, lava falling and the lava impact. I am happy with the embers and the smoke for the most part but the lava dropping and hitting the surface can be pushes to look more realistic. However, I think they are heading in the right direction as far as what I want for my level.
Sunday, February 21, 2016
Particles for Race Track Level:
Heavy Falling Sparks + Smoke - Skip to 4:10:
Light Smokey Haze - Skip to 0:39 + Bubbling Lava:
Bubbling Lava + Small Flames:
Tuesday, February 9, 2016
The Foundry
Foundry Level Idea
My idea for a racing level takes place in a giant foundry. The cars will begin the race towards the top where the environment is clouded with smoke and industrial machinery/buildings. As the player descends deeper into the environment, the environment becomes more hot as they get closer to the crucible in the core.
The hot colors of the molten environment with contrast against the cold, metallic colors of the industrial machinery.
My idea for a racing level takes place in a giant foundry. The cars will begin the race towards the top where the environment is clouded with smoke and industrial machinery/buildings. As the player descends deeper into the environment, the environment becomes more hot as they get closer to the crucible in the core.
The hot colors of the molten environment with contrast against the cold, metallic colors of the industrial machinery.
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