Monday, March 14, 2016
Exploding Barrel Test
Here is my exploding barrel built in Maya and Substance and programmed in Unreal. For the particle effects, I took the explosion and smoke particles from the Unreal starter content and then manipulated and made them my own. The idea behind the barrel is that it is some sort of radioactive, alien material inside that is kept contained by some sort of electrical mechanism. When the player damages the barrel, the electrical mechanism break and begins to spark, so after that the radioactive material combusts and vaporizes the barrel.
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