Board Game Ideas
1. A grid based game that involves the theme of traffic/traffic jams. The objective could involve,working your way through gridlock traffic before your opponents, without disrupting the other cars too much and causing "road rage". Name ideas: 1.Gridlock, 2. Rush Hour, 3. Stop N' Go.
2. Game that has a theme centering around a after school fight. The fight takes place at 3:15 (after school) and the objective of the players are to successfully get out of the fight.
3. Something like Nukem from Robocop. Examples: Cold War (Red Scare), MX Stockpiles, military aid, threatening borders.
4. A game where you start out as a small creature and the goal is to consume and evolve into a more complex creatures. The game could involve consuming other player's creatures to advance your own creature.
5. A game about being a 19th century Luddite. Somehow the players must dismantle as many machines before the other players can rebuild it.
6. "Convert", a game where players assume a religion (either actual or made-up). The goal is to proselytize more converts than your opponents as peacefully or violently as possible. Clashes with other players can take place.
7. A game that involves players hoping around the end of "queues" to try to be int he fastest moving line.
8. A game that involves the strategic placement of traps throughout the board. Players have to thenn navigate through the board without knowing the placement of the other player's traps.
9. A slasher themed game that involves murdering ridiculous teenage stereotypes in creative fashion.
10. A game that involves the same players moving the same piece. Moving the piece all the way to one of the players edge's of the board wins you the game.
11. A game that has a theme where players assume the role of garden spiders. the key is to build the most dynamic web. The better your web, the more prey it will be able to capture and the more points you get.
12. A game that involves trading things with players (spices maybe?) but the real objective is to sneak "contraband items" within your trades, without other players noticing.
13. A game that has a theme where you have to clean up the after effects of a party before the parents arrive. The players work together with each other against the game (parents).
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