PALEOZOICA (working title)
Concept Statement - "Consume your competition"
In my game two or more players will control multi cellular, primitive creatures that are constantly trying to evolve. However growing and becoming more complex requires energy that can only be found on the creatures your opponents control. If you wish to become the superior creature, you must take all you can from the others and destroy them in the process.
My game takes place in a small tidal pool, on a long lost beach, on an adolescent planet Earth, half a billion years ago. Being a simple, single celled organism is a thing of the past. Now life is becoming bigger, more numerous and far more complex. Perhaps life will find a way onto land in some not-to-distant era, but until then, it's about surviving in the tidal pool you call home. Unfortunately you are not the only organism in the pool that has learned to rapidly evolve and the once peaceful tidal pool is about to become a dangerous ecosystem.
I want to be fairly accurate in what I show, for example, the players control a cluster of individual cells. I would like these cells to be accurately represented, so they will be illustrated to have all of the parts real living cells need to survive. At the same time, I want to game to be very colorful and appealing to the eye. We know what existed in the Paleozoic era and we can try to visualize what the environments and creatures looked like, but since we have never seen it ourselves, a lot is left to the imagination. I also want the game to be fairly stylish and even minimal, I do not want to clutter the art with too much high detail illustrations.

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